The World Of Computer Gaming High Stakes And Intense Competition

Multiplayer games and tournaments now offer cash prizes, adding to the excitement of the competition. A valid credit card or PayPal account is required to participate. And a player must live in a state or country that has no laws against online gambling for money.

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Gambling leagues are turning pro and holding competitions where cash prizes are worth more than $ 100,000 in cash. These events are considered business development and marketing opportunities. Hardware manufacturing giants like Intel sponsor game clans and see games around the world as a profitable way to promote their products. High-stakes gaming competitions are popular, but the real fighting takes place behind the scenes, where companies spend millions trying to put their technology directly into the hands of players.

Professional games have taken the world by storm and LAN competitions are high-risk tournaments where few players make a living by competing. A professional player with a sponsorship plan can earn up to $ 500,000 per year. Cyberathlete, Professional League, Gamecaster, Global Gaming League, are some of the organizations that host the competitions. The first professional gaming league was created in 1997 and today the competitions are not only broadcast on television, but are also followed by major newspapers and newspapers. MTV, CNN, ESPN, USA Network, ABC World News Today, FOX, WB and others broadcast the events live.

Players from all walks of life train hard to become virtual world champions, winning brings fame, money and recognition. And, since 2001, the World Cyber ​​Games have been held every year in a different country. The 2004 prize was worth $ 400,000 and contestants played: FIFA Soccer 2004, Need for Speed, Underground, Star-Craft, Brood War, Unreal Tournament 2004, Dawn of war, Dead or Alive Ultimate, and Halo 2.

The game is serious; it’s all about fast thinking, hard practice, teamwork, interacting with other players, and understanding technology at its best. Players need to be vigilant, keeping up to date with new releases, changes, patches, cheats and more.

According to Professor Mark Griffiths, an online gaming psychologist, “addiction to online games for a small minority is a real phenomenon and people suffer from the same symptoms as traditional addictions. They are the types of games that completely fascinate the player. They are not games that you can play for 20 minutes and stop. If you want to take it seriously, you have to take the time to do it ”

Confirmed that games are taken seriously, many major universities offer junior and senior courses in game design, animation, cognition and games, computer music, game psychology and more. RPI, the Pratt Institute, the University of Colorado, the Phoenix Art Institute, the University of Washington, and the University of Pennsylvania are among those with computer graphics and game technology programs. They are expected to become a $ 10 billion per year power system for the gaming industry.

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